The Infinity Pack — is it actually worth $19.99?
I bought Infinity on day 3, played it for ten days, and tracked my own numbers against a friend who ran the Devil Pack on the same schedule. This is what the receipt actually looks like.
TL;DR — Infinity in one paragraph
- Breakeven in around 14 hours of play at 3h/day — fastest of any pack if you can put in the hours.
- At 1h/day, breakeven stretches to about 72 hours of play (roughly 10 calendar days). Painful.
- Beats Devil comfortably above 2h/day; loses to Devil below 1.5h/day.
- The compounding advantage kicks in around day 4, not day 1. Don't judge too early.
What's actually in the Infinity Pack
For $19.99, the Infinity Pack gives you a ×5 permanent multiplier on oil production, a single skin (the gold-flame rig variant), a daily bonus chest for thirty days, and priority on any in-game sale announcement via a mailbox notification. The ×5 multiplier is the whole game here. Everything else is decoration.
In practical numbers: if you're producing 20 oil/sec pre-pack, Infinity makes that 100 oil/sec. That's roughly $0.70/hour of pack-equivalent value (using my ~$0.14/hour per oil/sec calibration from the ROI guide). At 3h/day, you're banking about $2.10 of pack value daily — and the pack costs $19.99 — so the math says you're paid back in about nine-and-a-half days of play at that pace. Sounds great on paper.
Where the paper math lies
The math above assumes steady 20 oil/sec. In reality, your first two days after buying Infinity are spent climbing to that production rate. I tracked my actual oil/sec by hour in a spreadsheet and the pack-equivalent value I was actually banking looked like this:
- Day 1 (after Infinity purchase): effective value around $0.60
- Day 2: around $1.40 — rigs are upgrading
- Day 3: around $2.30 — compounding hits
- Day 4: around $3.20 — this is the first day the pack feels worth it
- Day 5-7: stable around $3.50-3.80/day
- Day 8-10: around $4.20/day — late-game rigs unlocking
Summed over the 10 days, I banked roughly $25 of pack-equivalent value against a $19.99 spend. So yes, Infinity paid off — but only because I stayed engaged. A player who logged off on day 4 and came back on day 9 would have a very different story.
Infinity vs Devil: where each one wins
My friend Harry bought Devil ($9.99, ×3 multiplier) on the same day I bought Infinity. We both averaged around 2.5h/day and compared notes at day 10. Here's the honest comparison:
- Final oil/sec at day 10: Infinity = 140, Devil = 84. Infinity wins on raw output by about 67%.
- Dollars banked per dollar spent: Infinity = roughly 1.25x, Devil = roughly 1.9x. Devil wins on pure ROI.
- "Does it feel worth it" — subjective rating: Harry and I both said our own pack felt worth it. Neither of us regretted the buy.
The headline: Infinity has the higher ceiling, Devil has the cleaner ROI. If you're playing for leaderboard rank or late-game rig unlocks, Infinity's ×5 opens doors Devil's ×3 doesn't. If you're playing for the vibes and value efficiency, Devil's the calmer pick.
Who should absolutely not buy Infinity
Three cases, clearly:
- Under 1h/day players: at that pace, Infinity takes about 72 hours of wall-clock play to break even. That's roughly two calendar months if you're consistent. Most players aren't. Get Devil, or skip packs entirely.
- Players who just started today: you don't know yet if this game will keep you engaged in two weeks. Grind for three nights first. If you're still excited on night three, then consider Infinity.
- Late-mid-game players: if you've unlocked most rig tiers already, the ×5 has less compounding headroom. You'd just be buying a flat multiplier on a base that's close to its ceiling. Devil's more efficient here.
How I'd stage the buy if I started over
If I was starting Oil Empire from scratch tomorrow, and I knew I'd put in 2-3 hours a day, my plan would be:
- Days 1-3: free-play grind. Watch the progression feel. Hit roughly 4-5 oil/sec.
- Day 3 or 4: buy Infinity Pack if the engagement is real. At that oil/sec, the ×5 has room to compound.
- Days 4-7: push into rigs that were locked before. This is the Infinity payoff window.
- Day 7 or 8: first rebirth if oil/sec is at 5+. Don't rebirth earlier.
I didn't do this. I bought Infinity on day 3 while still at 3 oil/sec, and day 1 and 2 of pack value were basically wasted because my production rate was too low to compound. That's effectively $3-4 of the $19.99 that didn't work as hard as it could have.
The cosmetic and mailbox extras — do they matter?
Honest answer: the gold-flame rig skin looks fine, nothing life-changing. The daily bonus chest is worth roughly 8-12 gems per claim depending on the roll, so across 30 days that's around 250-360 gems total — maybe $1-2 of real-world value if you value gems at their cheapest bundle rate. The mailbox priority is meaningless; I've never received a sale alert that mattered.
Don't weight these when deciding whether to buy. The ×5 multiplier is the whole product.
Honesty clause
This is my one run plus Harry's one run. Two data points, 10 days each. I'm going to re-run Infinity on a second account in about a month to check consistency, and I'll update these numbers then. If you buy Infinity and your experience is significantly different from mine, email me — I'll add your data to the next round.