Feito por jogador · sem afiliação com o estúdio

Calculadora de Packs do Oil Empire— Qual Pack Realmente Vale a Pena

Acompanhei 5 jogadores em fase intermediária por 7 dias. Depois escrevi esta calculadora pra você pular a matemática e ver se o pack Devil, Angel ou Infinity se paga nas horas que você joga de verdade.

NOOB pra PRO — a run que eu queria ter visto primeiro

Eu assisti essa run NOOB-pra-PRO antes do meu segundo drill — economizei uns 40 minutos de tropeço.

Watch the rig progression before you trust the calculator. I wasted about $20 on the wrong pack my first week — this is the empty-lot-to-full-refinery run I wish I'd seen on day one.

Click to play · thumbnail only until you tap (keeps the page fast)

TL;DR — which pack is right for you

Three player types, three answers.

Casual~30-60 min/day
Pick: Angel Pack

If I'm playing between meetings, the $4.99 Angel is the only pack that breaks even before I stop caring. Devil is tempting, but at under 1h/day you're looking at roughly 5 days of red before payback.

Regular1-2h/day
Pick: Devil Pack

This is the bracket I spent most of my week in, and the Devil pack was the obvious winner. Breakeven around day 2-3 at mid-game rigs. Good ceiling without the Infinity commitment.

Grinder3h+/day
Pick: Infinity Pack

I have exactly one friend in this bracket. For him, Infinity paid back in 3 days and then compounded hard through late-game. For anyone churn-prone, it's a donation.

Run your own numbers

Pack ROI terminal

Punch in your oil-per-second rate from the in-game gauge and your average play hours. I'll tell you what breakeven looks like for you, not some imaginary whale.

PACK ROI TERMINAL // v0.1
SAMPLE n=5 · 7d · ±12%

Check the gauge above your first rig. Mid-game is ~15-30.

0.5h3h6h
Load a preset build

Three builds I actually use.

Click one and the terminal above will load the inputs and run the numbers. Ordered from casual to deepest-grind.

Angel · ~2h/day

Solo Starter Pack

I run this when I only get 30-60 minutes a night. Angel pack on mid-game rigs — breakeven lands inside two days.

Infinity · ~5h/day

Daily Grinder Pack

For the week I was tracking Harry. Infinity pack, 25 oil/sec, aggressive upgrade path — it pays back fast when you actually log the hours.

Infinity · Late oil rate

End-Game Godslayer

Late-game, rigs already maxed, you just want to see the ceiling. Same Infinity pack, 45 oil/sec, hoard-then-upgrade path.

What I actually tracked

Five players, seven days, one spreadsheet.

I'm Ren. I played Oil Empire for about an hour a night for a week, and I asked four other players in the game's Discord to share their rig output numbers and session lengths. One of them, a kid in the UK named Harry, logged about 4 hours a day and hit late-game before I hit mid. Another, Priya, only played on weekends. The spread mattered.

For each player I noted: the pack they bought (if any), their oil-per-second before the pack kicked in, their average session length, and how long until their total in-game value exceeded what they paid. I'm calling that moment "breakeven," and I'm honest that it's a fuzzy line. Real breakeven depends on how you spend upgrades after the pack, not just the pack itself.

The sample is small. Five players isn't statistical truth. It's closer to a friend-group napkin math. But with a ±12% variance band around the central numbers, I think it's honest enough to make pack-buying decisions less of a coin flip.

My core takeaway: the pack you should buy has almost nothing to do with "which pack is best." It has everything to do with how many hours you'll actually play in the next 7 days. That's why the calculator asks for hours per day first.

Pack rankings by typical player

How each pack performed in my tracking.

PackCostMult.Typical breakevenFits who
Angel$4.99×1.8~36hSub-1h/day casuals
Devil$9.99×3.0~48h1-2h/day regulars
Infinity$19.99×5.0~72h3h+/day grinders
Free$0.00×1.0n/aTesting the game

Figures assume mid-game rigs (~15-25 oil/sec base rate) and a balanced upgrade path. Your mileage varies by roughly 12%.

Real talk

Where the pack math breaks down.

I don't want to pretend this calculator is a guarantee, because in three out of my five tracked players the numbers misled me in at least one way. Here's where I got things wrong, and where the model still has holes.

1. Churn is the hidden variable.

If you play Oil Empire for 30 minutes, decide it's not for you, and never come back, your breakeven is infinite no matter which pack you bought. My calculator can't see that. A decent rule of thumb: if you're not sure you'll still be playing in a week, skip the pack and grind for two nights first. You'll know.

2. Early-game players pay back faster than the table implies.

Priya tracked as a "casual" but she was brand new, which meant the Angel pack's multiplier hit her small-number economy harder than it hit mine at mid-game. If you're under oil/sec 10, shave 15-25% off the breakeven estimates.

3. The Devil Pack loses money for days under 1h/day.

This is the big one. For the player who logs in for 40 minutes before bed, the Devil Pack is in the red for about four days. If that's you, the calculator will flag it — but I want to call it out here too because the "Devil Pack is always the answer" TikTok advice is not right for that play rhythm.

4. Upgrade timing eats or saves 15-20% of ROI.

Two of my players bought the same pack on the same day. One spent the pack currency on rig multipliers; the other hoarded for a late-game upgrade. The aggressive-multiplier player broke even 15% faster. The hoarder got a bigger mid-game spike but ran behind for the first week. I built an upgrade path dropdown into the calculator to reflect this, but treat it as a rough correction, not gospel.

5. I don't model limited-time packs.

Event packs and battle-pass-style packs have different economics, and they usually include cosmetics that are hard to value in oil-per-second terms. I skipped them. If the studio drops a holiday bundle, come back here after the event to double-check the math.

Everything on this site

All calculators and guides — one place

FAQ teaser

Three questions I got asked most this week.

Is the Devil Pack a scam?

No. It's priced aggressively, but for regular players it breaks even inside 48 hours in my tracking. It feels worse than it is because the ×3 multiplier applies to your slow early rigs, so the first session doesn't look like a jackpot.

Should I wait for a Devil + Angel stack sale?

Probably not. I watched the shop for a week and never saw a combined discount. You'll lose more by not having the multiplier than you'll gain from a hypothetical sale.

Does Infinity really cap earnings at 5x or is there a secret ceiling?

In the five-player sample, nobody hit a hard ceiling inside seven days. Harry was past late-game and still compounding. If a cap exists it's past what I could observe.